Daniel Haas
5118 Doliver Dr., Houston Texas 77056
(713)724-9251
Daniel@haas-art.com
Portfolio:
http://www.haas-art.com/index.html
Skills:
- 3D Artist, Character Modeling, Texturing, and Concepts
- Zbrush, Maya, Photoshop, Headus, Unity 3D, Unreal Editor & Cryengine
- 3DSMax, and After Effects, XSI, Flash, V-Ray and Mental Ray
- Traditional Illustration & Certified Art Teacher
Professional Experience:
Self Employed / Freelance Nov. 2009 - Present
3D Artist
- Concepting, Creature Design, Pre-lighting, Designing, & modeling/texturing for commercial projects
- Production for Animaholics Inc, San Diego, CA. (via Fox and Encore Hollywood)
- House M.D (episode 717) (TV show): Modeling, texturing, shading
- Raising Hope (TV show): Modeling, texturing, shading
- Jaw (short film) for SyFy Channel: Creature design, concept, Modeling, Texturing, Shading
- Castle (TV show): Matte painting
- Production work for The Raven (film by Ricardo Montreuil): Modeling/texturing, shading, lighting http://theravenfilm.com/
Yu+Co, Hollywood, CA. April 2010 - June 2010
3D Artist / Generalist
- 3D work on print ads & television
- Job duties included pre-lighting, environment modeling, texturing and concepting.
- Work for Marvel/ TTK Heroes for Peace (kids TV show) - Turkish Telekom commercial.
Encore Hollywood, Hollywood CA July 2009 - Sept 2009
VFX Artist
- Modeling Texturing, Pre-lighting, Production work on House M.D. (Season 6, Episode 2) (TV show)
That Game Company LLC, Santa Monica, CA Sept 2008 – Dec 2008
3D Production Artist
Rogue Dao Studios Inc., Austin, TX Spring 2007-Winter 2008
Lead Character Artist
- Mod Team - creating 3D assets, rig, and export them for the NWN2 electron engine
Education:
- Gnomon School of Visual Effects/ High End CG Graduate, Hollywood, CA (2006-2008)
- BA in Art Education/ Minor in Art History = University of Houston, Houston TX Magna Cum Laude, Graduated in the Honors College (Fall 2001-Spring 2006)
- Univ. of Southern CA School of Cinema-Television, Summer Production Workshop (May-Aug. 2003)